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Learning Unity Android Game Development, by Thomas Finnegan
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Learn to create stunning Android games using Unity
About This Book- Leverage the new features of Unity 5 for the Android mobile market with hands-on projects and real-world examples
- Create comprehensive and robust games using various customizations and additions available in Unity such as camera, lighting, and sound effects
- Precise instructions to use Unity to create an Android-based mobile game
If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful.
What You Will Learn- Set up the development environment when working with both Unity and Android
- Import and work with the basic blocks of a game such as meshes, materials, and animations
- Utilize particles and sound effects to provide feedback to the player
- Adjust camera effects and game logic to create 2D games
- Interface with touch and tilt inputs to create custom control systems
- Create custom graphical interfaces and control elements
- Leverage pathfinding to get intelligently moving characters
- Illuminate scenes dynamically using lightmaps
Unity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before.
Packed with a lot of examples, this book starts by helping you to understand all the great features that Unity 5 and Android have to offer. You will then create great games like Tic-Tac-Toe and the Monkey Ball game and also learn to enhance them. You will then expand the game's environment with lights and a skybox and learn to create enemies in a tank battle game. You will then explore the touch and tilt controls with the creation of a Monkey Ball clone.
With the recreation of a game similar to Angry Birds, you will delve into configuring physics and options for a 2D game experience. Finally, you will get a complete experience by learning the optimization techniques needed to keep your games running smoothly.
- Sales Rank: #2570886 in Books
- Published on: 2015-04-30
- Released on: 2015-04-28
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .77" w x 7.50" l, 1.28 pounds
- Binding: Paperback
- 346 pages
About the Author
Thomas Finnegan
Thomas Finnegan graduated from Brown College in 2010, and he now works as a freelance game developer. Since 2010, he has worked on everything from mobile platforms to web development, and he has even worked with experimental devices. His past clients include Carmichael Lynch, Coleco, and Subaru. His most recent project is Battle Box 3D, a virtual tabletop. Currently, he teaches game development at the Minneapolis Media Institute in Minnesota.
Most helpful customer reviews
0 of 0 people found the following review helpful.
It is like a tutorial to develop a simple game with Unity ...
By Danny Gerst
Helped me to get started with game developing on Android Platforms. It is like a tutorial to develop a simple game with Unity keeping Android in mind. Unfortunately I got lost sometimes and needed to use the Internet to get more insight in one or another topic to understand it completly, but as usual Packt ebooks are great to start with a new technical area, but experts needs to read something else.
2 of 3 people found the following review helpful.
Well structured guide book to android game development
By Leo.chen
This book is well structured and examples are explained quite well so that I could continue on with existing examples in the later chapters so you can expand on them. It include all items of a game development and it is good to a fresh man who has the programming foundation but new to game development.It is a good choice for you if you are interested in Android game development with Unity.
1 of 1 people found the following review helpful.
Basically a Second Edition, updated for Unity 5
By mactabs
SImilar to the Author's previous work on Unity Android, this version offers an expanded take on using Android and Unity3d. Using the latest Unity 5, game development for android just became more "free" in the sense that Unity 5's features between the Personal edition and the Pro edition are very much similar now. I haven't finished the book yet, but an immediate issue is that the code files for this version are not present or downloadable.
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